﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player_IdleState : IPlayerState
{

    public Player_IdleState()
    {
        stateID = StateID.IdleState;
    }


    public override void Act(GameObject player)
    {
        throw new System.NotImplementedException();
    }

    public override void Reason(GameObject player)
    {
        throw new System.NotImplementedException();
    }
}
